Xinhua News Agency: Do Not Overlook the Technological Value of the Gaming Industry.

发布时间:2023.02.16


Source: Xinhua Daily News By Zheng Xinyi

 

With the concept of a strong science and technology country becoming more popular, artificial intelligence-related technologies and applications are attracting a lot of attention, and people are expecting more new breakthroughs in China's artificial intelligence field. Not long ago, the China Audio and Digital Association Game Work Committee, the China Game Industry Research Institute and others released the "game technology capabilities and technology value of the research report", said for the game and electronic communications, hardware manufacturing and other areas of the industry research shows that 81% of respondents believe that the game promotes the development of AI technology; for the general public of the user research found that 91.4% of researchers believe that some of the scientific and technological innovations in the field of game for the physical field to a certain extent.

 

For a long time, the community has been discussing more the entertainment attributes of video games, and there is no lack of critical voices, and it is easy to ignore the scientific and technological elements behind the games. In fact, the games industry has been inextricably linked to cutting-edge technology since its inception. From the first invention, used to demonstrate and verify the performance of the computer, to become a "black technology" test bed, and then quickly integrated into the real economic development, games and technological innovation have been mutual enlightenment, common development.

 

With the continuous development of game technology, the use of related technology has long broken through the game industry itself, in AI, VR and many other fields have also played a role. As a composite cultural content product, games have both natural cultural characteristics and profound scientific and technological characteristics. Based on these two types of attributes, the game industry is also constantly enriching its economic attributes, becoming a driving force to support the integration of digital technology and the real economy, and forming a "super digital scene".

 

Many players have already experienced the technological elements in the game, for example, relying on AI technology, netizens can transform themselves into advanced players, become "god opponents" or "god teammates", and more fully appreciate the fun of the game; from the game manufacturers' point of view, AI technology can continuously imitate and learn from virtual games. From the game manufacturers' point of view, AI technology can constantly imitate and learn, and test the strength of the virtual environment, help adjust the balance, instead of the game, and even help industry, science and research; from the R & D of AI technology's point of view, continuous self-learning and self-adaptation in the game, also help to achieve technological progress.

 

In fact, in recent years, game technology is realising value spillover and releasing more efficiency in the field of chips, terminals, industry, construction and other physical industries. For example, the combination of game systems and cars to jointly create a new generation of mobile entertainment space after home entertainment devices and mobile on-the-go devices has become the best display of future car concepts at CES; in the field of industrial manufacturing, the game engine is being used to create a universal development platform for the industrial manufacturing field, and real-time rendering and 3D modelling capabilities are helping to facilitate the intelligent transformation of the manufacturing industry; in the field of building construction, the game engine is being used in building design, construction management, construction management, and building technology. In the field of building construction, the game engine has a wide range of applications in architectural design, construction management, smart cities, restoration of ancient buildings and other aspects.

 

As in other fields of technology, the rapid development of game technology is driven by consumer demand. For example, the huge game market and demand for games drive the iterative improvement of technology, and technological advances further drive changes in game models and improvements in game quality. In this process, games become an incubator for scientific and technological talent. As the game industry brings together a large number of high-level scientific and technological talents in the fields of computer science, AI, etc., it continues to provide talents for R&D and innovation in "hard science and technology". With the "innate advantages" of both the market and talents, we can fully believe that games will provide the basic environment for more scientific and technological innovations, and more effectively guide more scientific and technological innovations through the "valley of death".

 

We find that international competition in the game industry is intensifying. With the improvement and implementation of regulations on the protection of minors and the fight against compulsive gambling, China's gaming industry is gradually leaving behind its "barbaric growth" and should take on a more important role. Relevant departments and practitioners can further embrace the scientific and technological value of games, embrace the layout of the next-generation Internet, and continuously enhance China's influence in international competition.


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